I'm going to start this blog off with an indirect rationale and strategy guide of my 'Offensive Defense' fighting style.
Defending and Hospitals
...what doesn't kill me only makes me stronger
Having your troops hospitalized is much less of a set back than having your troops killed for multiple reasons.
- Healing hospitalized troops is much cheaper in resources then creating new troops.
- Healing hospitalized troops takes much less time then creating new troops.
- Healing hospitalized troops is on a separate timer than creating new troops - so you're never slowing down your actual troop production when you're healing up troops.
- When you have troops hospitalized, your enemy only receives 1 point (or possibly 2 if it's double points) during a kill event.
Your losses during defense are obviously much less devastating and hardly permanent. It is important to have as many hospitals as your march capacity. At least for this strategy.
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Information can be Valuable, Invaluable, or even Counter-Productive
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Information can be Valuable, Invaluable, or even Counter-Productive
...give your enemy something counter-productive to work with - and then capitalize on their misinformed decisions
I'm sure all of you guys have heard of the term 'fake-rallying' before. If you haven't I'll describe it and its advantages quickly.
While rallying troops, whatever troops (or hero if selected) are rallied cannot be attacked or scouted. People use this to their advantage by 8-hour rallying their troops throughout the day and/or when they go to bed to keep them safe and out of harms way. This is a good general strategy, but I'm going to go more in depth with it.
This strategy can be used as a war-tactic. You can advance teleport into an enemy's hive and then fake rally your troops to either skew the scouting information they receive from scouting you and/or keep your troops out of harms way. I have multiple tactics with regards to fake rallying.
While rallying troops, whatever troops (or hero if selected) are rallied cannot be attacked or scouted. People use this to their advantage by 8-hour rallying their troops throughout the day and/or when they go to bed to keep them safe and out of harms way. This is a good general strategy, but I'm going to go more in depth with it.
This strategy can be used as a war-tactic. You can advance teleport into an enemy's hive and then fake rally your troops to either skew the scouting information they receive from scouting you and/or keep your troops out of harms way. I have multiple tactics with regards to fake rallying.
- Fake rally all of your troops to show that you're hiding your troops (giving them no scouting information) and effectively putting all of your troops out of harms way.
- Fake rally 50-70% of your troops giving them a false sense of how many troops you have.
Using these fake rallying strategies your enemies will be misinformed on your troop counts and your intentions. They will often think you're weaker than you are, which is exactly what you want. Remember a good defense is your best offense, you're trying to bait them in to attacking you.
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A Good Defense Is Your Best Offense
so... why not make your defense a form of offense?
I'm going to reiterate. You're trying to bait your enemy into attacking you. One strategy I do is attack weak players in a strong alliance (that you're fighting with) and take their heroes. Remember, you don't want to lose many troops doing this. I do not release these heroes, instead, I use them as bait to force them to attack me. Poke at them physiologically for a bit, make them want your head.
After your troops come back from attacking a player, instantly put them back into a fake rally in one of the two formations listed in the previous section.
They'll begin scouting you after a few moments of your aggression, and typically, attacks will follow. This is what you want.
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so... why not make your defense a form of offense?
I'm going to reiterate. You're trying to bait your enemy into attacking you. One strategy I do is attack weak players in a strong alliance (that you're fighting with) and take their heroes. Remember, you don't want to lose many troops doing this. I do not release these heroes, instead, I use them as bait to force them to attack me. Poke at them physiologically for a bit, make them want your head.
After your troops come back from attacking a player, instantly put them back into a fake rally in one of the two formations listed in the previous section.
They'll begin scouting you after a few moments of your aggression, and typically, attacks will follow. This is what you want.
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Choose Your Battles
...and you'll never truly loose one.
This is quite possibly the backbone to this 'offensive defense' strategy. You've baited players in using the tactics listed above. During this, you'll need to pay very close attention to your game, as attacks are imminent.
You'll receive a notification when someone is attacking you, the notification resembles a red flag - it is a bit difficult to miss. Right when you see this notification pop up, click on it and look at the information provided. You want judge how strong a player's attack is based on the following factors in comparison to your own.
- VIP level and if it is activated (9/10 provide combat incentives).
- Hero items
- Hero level
- Troop count
- Troop tier
- Troop research (if you have a level 19 watchtower or above)
Note: You will want to do as much of this scouting right away, preemptive to getting attacked - as you'll only have limited time to make mechanical decisions while being attacked.
You want to take fights where you're about the same combative strength as your enemy's attack or stronger. Remember, it is paramount that you have VIP active as well as optimal hero skills (I will create a separate guide on this later).This is where it gets fun.
Remember the fact that you're fake rallying your troops? Well this is where we exploit that. Here are the specific strategies for each of the two fake rally possibilities.
Fake Rallying 100% of Troops
Remember the fact that you're fake rallying your troops? Well this is where we exploit that. Here are the specific strategies for each of the two fake rally possibilities.
Fake Rallying 100% of Troops
- If the attacking march is stronger in combative power than the troops you have in your fake rally, keep your troops and hero in your fake rally and do not fight the march.
- If the attacking march is equal in combative power or weaker than the troops you have in your fake rally, unrally those troops ~4 seconds before the enemy's march hits. This is crucial, 4 seconds is early enough where you'll have no problems doing it (as there is a decent amount of time for human mechanical error) however they'll have no possibility to scout and then pull back their troops.
Fake Rallying 50-70% of Troops
- If the attacking march is stronger in combative power than the troops you have in your fake rally, quickly cancel your fake rally and then instantly fake rally 100% of your troops to put them all in safety.
- If the attacking march is equal in combative power or weaker than the troops you have in your fake rally, unrally those troops ~6 seconds before the enemy's march hits. It is very crucial that you have all of your troops unrallied to fight the attacking march, so that's why I would give yourself a bit more leeway.
You've effectively made your defense into an offense, congratulations.
Sometimes you'll have multiple marches coming at you. Remember, strength doesn't lie in the number of marches, rather, it lies in the strength of an individual march. Without going into every single possible scenario, I will use a few specific scenarios as examples for good decision making.
If a march that you can beat is coming in 12 seconds and a march you can't beat is coming in 21 seconds, you'll have enough time to cancel your fake rally for the '12 second' march and then quickly fake rally right after to avoid the '21 seconds' march. I generally give myself an 8 second grace period to alternate between fake rallying, canceling a fake rally, and fake rallying again. You may want to give yourself a few more seconds if this is a new concept to you.
If a march that you can beat is coming in 12 seconds and a march you can't beat is coming in 21 seconds, you'll have enough time to cancel your fake rally for the '12 second' march and then quickly fake rally right after to avoid the '21 seconds' march. I generally give myself an 8 second grace period to alternate between fake rallying, canceling a fake rally, and fake rallying again. You may want to give yourself a few more seconds if this is a new concept to you.
If there are 3 relatively weak (but not extraordinarily weak) marches coming at you in close succession, don't get fooled by the additive combative power of all 3 marches, each march is only as strong as its individual combative power. I would fight all 3 marches by canceling the fake rally right before the first march and then re-rallying right after the third march hits.
Sometimes very strong players (strength doesn't equal intelligence) will send multiple marches at you in succession, you can pick and choose out of those marches with the knowledge that the hero isn't in all of them (and is most likely in the first march, however, not always).
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Rebuilding instantly
...come at me bro
When doing this strategy you'll often have to dodge strong marches and thus loose fights (of course you won't lose troops because they'll be fake rallied). This means, you'll basically be capped at your storehouse's limit to resources - don't come into a battle with a ton of resources.
With that said, it is important to save the resources you can use in your item tab as well as speed ups for healing hospitalized troops. You will have troops hospitalized using this strategy I can promise you that, and the longer you can keep popping them back out to fight another day the more of these engagements you can take.
With that said, it is important to save the resources you can use in your item tab as well as speed ups for healing hospitalized troops. You will have troops hospitalized using this strategy I can promise you that, and the longer you can keep popping them back out to fight another day the more of these engagements you can take.
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~~~~ Thank you for reading, I may edit and add to this guide as I see fit.~~~~
-miestyman
-miestyman
Excellent!
ReplyDelete-Minx
Good tips. FYI, if you have a decent scout level, you will be able to see how many troops are rallied
ReplyDeleteYes, researching relatively high levels in 'Scouting' and having your watchtower upgraded is very useful.
Delete